On one side, you've got the corporate development people, and sometimes the C-suite, suggesting that you should just buy innovation by acquiring startups and other rivals.I think this scene perfectly captures the pressures that innovation, new ventures, and R&D teams in big companies have to acknowledge - and deal with. My lunch companions were David Wachtendonk, Jennifer Schwall Rousseau, Corey Cheng, Yvette Standberry, and a few other smart people. #museums #interactivedesign #interactivelearning #visitors #visitorexperience #exhibitiondesign #exhibitionÄuring a really invigorating lunch discussion at yesterday's InnoLead event, I was thinking about "Star Wars," and the famous trash compactor scene. But there are definitely times when they are the best option and provide deeply enthralling, thought-provoking experiences for visitors. It would be a dull old world if every interactive exhibit was digital. That's not to say that analogue simulations are always the wrong choice just that digital ones are usually better. And it is easier to make them look visually stunning. Digital simulations are nearly always going to be of higher quality - providing vastly more scope for the sort of open-ended exploratory and experimental behaviour that makes for a great interactive exhibit. But there are some phenomena that are simply too large, too small, too fast, too slow, or otherwise beyond the range of our senses, to be done for real.Īt that point you have a choice. Mechanical interactives have the huge advantage of providing a multi-sensory experience of real phenomena. The important thing is to make the choice of digital or mechanical for the right reasons. I have helped develop exhibitions that consist entirely of mechanical interactives exhibitions that consist entirely of digital ones. Let me start by stating I love both types of interactive exhibit and have commissioned many of both forms. When to commission a digital, rather than a mechanical interactive exhibit. By double tapping on the map, you can quickly enable/disable the functionality as well.When to go digital? That's a question so often asked during exhibition development. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. The "Save Map" button allows you to save the currently shown map as png image file. You can always remove and add the marker by double clicking on the map. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can use the slider below the map or your mousewheel for zooming. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. Once you entered your seed and version you can start using the map. The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well. If you type in anything else (like letters), it will be converted to a number. You should also know that a seed is always a number (up to around 20 digits). When loading a seed from a level, the seed will automatically be stored as a level. Levels allow you to store and reuse seeds on this website, without having to load your savegame every time. On Windows you can use %appdata%\.minecraft\saves to get to that folder. You can find the savegames in the saves folder of your Minecraft installation. Level.dat is a small file located in the folder of every Minecraft savegame. The latter can be done by clicking on "Load from Save." and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. You can either type it in manually, or you can load it from your savegame. The first thing you should do is select a seed and version.
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